There are also two empty plots for which you will unlock blueprints to further develop your new home. It’s here where you can plan for your adventures, by recruiting and training new units, researching spells, gathering your resources and much more. Nevandaar’s regions can be accessed via your home city, Yllian. Both your own units and enemies will take it in turns to perform their actions in an effort to win the battle. The latter sees you enter a battle phase in an arena made up of hexagonal tiles. The first sees you exploring different landscapes and dungeons, interacting with characters and the world itself. It’s essentially split into two parts, exploration and battling. The structure of Disciples: Liberation reminded me very much of Immortal Realms: Vampire Wars. However, there are five different endings that can be unlocked in Disciples: Liberation so choice is certainly a factor throughout. These choices alter single interactions, rather than the game as a whole. You can even proposition certain characters which causes the narration to get a little steamy. For example, you can try and lie your way through conversations, sweet talk characters to avoid battles or rush in and fight everyone. However, at almost every turn you can choose from several responses for Avy, denoted by a symbol to indicate the type of response.
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